Wednesday, 1 October 2008

A Brand





my business card yo.. cos V wanted to see... here ya go..

Monday, 29 September 2008

Lunch On Wednesday

Hey guys, I was thinking that after we hand up the independant project on Wednesday that we should catch up for a lunch. Let me know what you think of the idea. When, where, all of that tedious crap.

Hope everyone's holidays have been cool-riding.

Monday, 1 September 2008


Just some boredom killer.

Friday, 29 August 2008


WIP of the Indepentdent Project and a practice piece.

Monday, 25 August 2008



check out me girls mate!

TB

Tuesday, 5 August 2008


Just a couple of real quick studies for the narrative project. Mucking around with character ideas.

Monday, 28 July 2008

Ascendancy

Various pics from the game development process. The first and last piece are drawn from my imagination with no reference - just cos. Character developments needs a whole heap of work....


I wanted to push an identity and design for the overall feel of the game. As some of you are aware, the stuff the other guys had for presentation just wasn't up to scratch and I told them as much. In a nice way. Which may have got two of them in particular slightly heated. I pulled the a3 poster below together in a day so it's a rush job as I had to design and create a logo, produce the character shown and stitch it all together in Indesign with the texture also. I was prepared to create a whole series of these, but they insisted on using their own concepts, which is like chopping off your nose to spite your face. But hey, the display wasn't to shabby at all and they did a wicked job of pulling it off. This game probably won't see it past the end of this year, but the learning and what I've taken from it is priceless - mostly stuff to do with management and processes/systems to create a functioning team environment.



Adios amigos, hope things are cool with y'all
Stu